Yoto Cards for Kids 4–7: Stories, Music, Sleep, and Learning
With more than 1,000 titles in Yoto's store, choosing Yoto cards for a 5-year-old can take longer than listening to them. Here are Yoto cards sorted by type for children ages 4–7, with Yoto's own age range and run time for each. We checked every card on Yoto's US store in October 2026.
Like Yoto cards, but with stories about big feelings. Teo & Biscuit Story Cards: hold a card to your phone and a short story about one big feeling starts to play. No player to buy, nothing for your child to watch.
Yoto cards: how this list works
Short answer: These Yoto cards are grouped by type: stories, music, sleep, learning, feelings, and podcasts. Each one was listed on Yoto's US store in October 2026 with an age range that covers at least part of ages 4–7.
For each card, we give Yoto's own age range and the run time Yoto lists. Prices are US list prices as of October 2026, excluding sales and bundles; most single cards cost $6.99 to $14.99, and packs cost more. We picked by criteria, not by ranking: the age range fits, the run time suits a 4- to 7-year-old's attention, and the content is easy to describe to a parent before buying.
Yoto cards play on the Yoto Player and the Yoto Mini. Yoto labels its players for ages 3 and up; more on that in our Yoto Player guide. If you're still choosing a player, see Tonies vs Yoto.
Yoto cards for stories
- First Fairy Tales. A Yoto Original with ten classic tales and fables, including Jack and the Beanstalk, Goldilocks, and The Hare and the Tortoise, retold for younger children with sound effects. Ages 3–6; 1 hour 27 minutes.
- Frog and Toad Audio Collection. All four Frog and Toad books, read by their author, Arnold Lobel. Ages 5–8; 1 hour 32 minutes.
- 5-Minute Myths & Legends. Short retellings of myths and legends, which suit a child who is new to listening. Ages 4–7; 31 minutes.
- Winnie-the-Pooh: The Complete BBC Collection. The classic Pooh stories. Ages 5–8; 3 hours 42 minutes.
- The Junie B. Jones Collection. Funny chapter-book stories about a kindergartner. Ages 6–8; 2 hours 46 minutes. It fits the older end of this range.
A good first story card is short and complete. A child who finishes a story often asks to hear it again, which is easier on everyone than a long collection they abandon halfway.
Music cards
- Sing with Raffi. Ten Raffi songs, including Baby Beluga, Down by the Bay, and Shake My Sillies Out. Ages 3–7; 21 minutes.
- Laurie Berkner's Animal Songs. Animal songs from the children's musician and her band. Ages 0–14; 40 minutes.
- Songs for Little Scientists. A Yoto musical story about Suki the Scientist, who tries an experiment. Ages 3–10; 26 minutes.
- Peter and the Wolf. Prokofiev's musical story and two more from the Naxos Children's Classics series, introducing the orchestra. Ages 0–14; 1 hour 13 minutes.
Music cards tend to get replayed the most, so a short album can last longer than its run time suggests.
The Big Feelings Starter Pack
Nine pages for the first two weeks: a sorting game, a pause button, a feelings chart and a calm-down poster.
Download the free PDF See all 9 pages
Part of a free 9-page starter pack. Sign in with a code from your email — no password.
Sleep and bedtime cards
- Journey to Sleep. A Yoto pack of calm, vehicle-themed sleep stories, each followed by continuous sound. Ages 3–7; 7 hours 1 minute across the pack.
- 5-Minute Sleepy Stories. Five short animal stories for bedtime by Joe Vitale. Ages 4–7; 45 minutes.
- Moshi: Close Your Eyes. Sleepy stories and music from the Moshi sleep series. Ages 1–7; 34 minutes.
- Sounds for Sleep. Soundscapes rather than stories, for children who fall asleep better without a plot to follow. Ages 0–14; 5 hours 39 minutes; $6.99.
At bedtime, one card chosen before lights out is easier to stick to than a stack within reach.
Learning cards
- Yoto Daily: Around the World. Host Jake visits ten countries, with five facts about each and a 50-question quiz. Ages 5–8; 1 hour 19 minutes.
- Meet the Pirates. A short, funny introduction to pirates and history. Ages 5–8; 42 minutes.
- Little People, Big Dreams: Little Dreamers. Short life stories of well-known people from the picture-book series. Ages 3–7; 38 minutes.
- BrainBots: Wildlife Defenders. A Yoto Original from the BrainBots science series, in which three robots learn about the natural world. Ages 6–10; 39 minutes. Most BrainBots cards start at age 6.
Learning cards work well in the car. Pause one after a few minutes and ask what your child remembers; it turns listening into a conversation.
Cards about feelings, calm, and waiting
- Mindful Mr. Sloth and Waiting on Mr. Sloth. Two picture-book stories about Sasha, who does everything fast, and Mr. Sloth, who does everything slowly. Ages 4–8; 11 minutes.
- Explore Emotions with Ralph the Rainbow. Seven sleepy stories in which Ralph helps a child notice their emotions and relax. Ages 2–10; 2 hours 8 minutes.
- Mini Mindfulness: Mindful Moments. Short mindfulness activities. Ages 3–8; 31 minutes.
Stories like these give you words to use later. After a story about waiting, "What would Mr. Sloth do?" may work better on a busy morning than "Hurry up." In our program, the lesson Weather Inside: Naming what I feel uses the same idea: a child who can say what they feel has a moment to choose what to do next.
How to choose a Yoto card for a 4- to 7-year-old
Short answer: Check four things on the card's page: the age range, the run time, the track list, and whether it's a physical or digital card.
- Age range. Yoto sets one for every card. A range such as 4–7 or 5–8 fits most of this age group, including 5- and 6-year-olds; 6–10 suits the older end.
- Run time. A 20- to 40-minute card is easy to finish in one sitting. Multi-hour packs are good value for the car but harder to stop at bedtime.
- Track list and reader. Most card pages list every track and who reads it. Look for anything that may be too scary or too long for your child.
- Physical or digital. Digital cards live in the app and can be added to a Make Your Own card or the Green Button. They usually cost less than physical cards, but a child can't hold them.
Yoto says interactive cards, such as some quizzes and games, don't work on its 4th-gen players yet. If you have a new player, check the card page first.
Podcasts on Yoto
Short answer: Yoto has podcasts in its app and a few on cards. You can link an app podcast to a Make Your Own card.
- What If World: A Best Of Collection. Episodes from the kids' podcast What If World, in which each episode answers a real child's "what if?" question. The card is ad-free and edited for Yoto. Ages 4–12; 4 hours 23 minutes.
- Yoto Daily. Yoto's own daily show, described below.
- Podcasts in the Yoto app. The app has a Podcasts section. Yoto says you can link a podcast to a Make Your Own card, including one that isn't in the app.
Not every kids' podcast fits a 4-year-old. Our list of podcasts for kids groups shows by type and age, and many of them can be linked to a card.
Free Yoto cards and free content
Short answer: Yoto doesn't give away physical story cards, but each player comes with a blank card, and the Yoto app includes free daily shows, radio, and podcasts.
- Yoto Daily. A free, ad-free show with a new episode every day, hosted by Jake, a former elementary school teacher, with facts, jokes, games, and draw-alongs. On a Yoto player, tap the right-hand button once when connected to Wi-Fi. It's also in the app's Podcasts section and on Apple Podcasts and Spotify.
- Yoto Radio and sleep audio. Yoto's US product pages list "Free Yoto Daily and Yoto Radio" with the 4th-gen players. On 4th-gen players, the default Green Button playlists include Yoto Daily, Yoto Radio, Yoto Sleep Radio, and Yoto Dreams, a weekly bedtime podcast.
- The card in the box. Every Yoto Player and Yoto Mini comes with a Welcome card that is also a Make Your Own card. The Player 4th Gen also comes with a digital card, 5 Minute Stories From Around the World.
- Your own audio. Recordings you make yourself cost nothing to put on a Make Your Own card.
Yoto Club is a paid subscription, from $4.99 a month as of October 2026, with a two-week free trial. You don't need it to play cards you own.
How to make your own Yoto card
Short answer: Get a blank Make Your Own card, build a playlist in the Yoto app, and link it to the card. You can change what's on it as often as you like.
1. Get a blank card. One comes with every player; a pack of 10 is $29.99 as of October 2026. 2. Choose the audio. In the Yoto app, record your own audio, upload audio files, or pick podcasts, radio, or Club titles from the app. 3. Make a playlist. In the app's Make Your Own section, create a new playlist and add your tracks. You can give each track a pixel-art icon from Yoto's library or draw your own. 4. Link the card. Hold the card to your phone, and Yoto says it links in seconds.
Yoto lists the limits as 100 tracks per card, 1 hour per track, 100 MB per file, and 500 MB per card. Full instructions are on Yoto's Make Your Own page.
Ideas for ages 4–7: a grandparent reading a favorite book, your child telling their own story, a playlist for the car, or a "getting ready" card with one song for each step of the morning. If you cancel Yoto Club, Club titles you linked to Make Your Own cards are removed.
Yoto cards and the "one more" problem
Short answer: A screen-free player still makes it easy to keep going. A few simple rules help.
- Choose before you start. Lay out two or three cards and let your child pick one. Put the rest away.
- Finish what you start. Play the chosen card to the end before switching.
- Let the settings help. Set volume limits and the day and night playlists in the Yoto app, so fewer rules depend on you saying no.
- Keep the cards in one place. A case on a shelf is easier to manage than cards all over the house.
More ideas in our guide to screen time rules for kids. In our program, the lesson Enough: Noticing what's already here practices this exact moment: one story was enough, and there will be another tomorrow.
FAQ
How much do Yoto cards cost?
Most single Yoto cards cost $6.99 to $14.99 on Yoto's US store as of October 2026, and packs of several cards cost more, often $19.99 to $39.99. Digital cards in the app usually cost less than physical ones. Collector plans in Yoto Club add monthly Club Credits; most cards cost 1 credit.
Do Yoto cards work on all Yoto players?
Almost all Yoto cards work on every current Yoto player, including the Yoto Player 4th Gen and Yoto Mini 4th Gen, according to Yoto. The first time a card plays, the player needs Wi-Fi to download it. Yoto says interactive cards aren't compatible with 4th-gen players yet, because they run on a new platform.
What age are Yoto cards for?
Each Yoto card has its own age range, set by Yoto, such as 3–6, 4–7, or 6–10. Yoto's store also sorts cards into ages 0–2, 3–5, 6–8, and 9+. The players themselves are labeled for ages 3 and up. For a 5-year-old, check both the age range and the run time.
Do you need a subscription for Yoto cards?
No. Cards you buy play without a subscription. Yoto Club is optional: as of October 2026, plans start at $4.99 a month with 300+ titles in the app, and the Collector plans add monthly credits for cards. Titles from Club that you link to Make Your Own cards stop working if you cancel.
Can you lose Yoto cards?
Yes. Cards are small and flat, so they do go missing. Yoto says you can link a Make Your Own card to any title in your Yoto library, which is useful for replacing a lost card. A card case or a single spot on a shelf also helps a 5-year-old keep track.
Tonie Figures for Kids 4–7: Stories, Songs, Sleep, and Learning
Tonie figures for kids 4–7, sorted by type, with tonies' own age labels and run times, plus how a Creative-Tonie works and how much audio it holds.
Read next →In the program for ages 5–6, the lessons Boss of My Want: "I want it now," and learning to wait; and Enough: Noticing what's already here help when one more card is the only thing your child wants.