Raising Stoics

ESRB ratings explained: E, E10+, T, M, and AO

ESRB ratings are the age ratings for video games in North America. According to the ESRB, E (Everyone) is generally suitable for all ages, E10+ for ages 10 and up, T (Teen) for 13 and up, M (Mature) for 17 and up, and AO (Adults Only) for 18 and up. Separate "interactive elements" note in-game purchases, random paid items, and chat with other players; they don't change the rating.

Help your child handle big feelings. A 12-week program for kids 5–6: 20 minutes, twice a week.
See the program

ESRB ratings at a glance

E (Everyone)"Content is generally suitable for all ages" source
E10+ (Everyone 10+)"Content is generally suitable for ages 10 and up"
T (Teen)"Content is generally suitable for ages 13 and up"
M (Mature 17+)"Content is generally suitable for ages 17 and up"
AO (Adults Only 18+)"Content suitable only for adults ages 18 and up"
Rated byThe Entertainment Software Rating Board, the game industry's nonprofit, self-regulatory body

Checked October 2026. Official wording from the rating board; rules can differ by country.

What do the ESRB ratings mean?

Short answer: They're age guidance for video games, from E for everyone to AO for adults only.

  • E (Everyone): generally suitable for all ages; may include minimal cartoon, fantasy, or mild violence.
  • E10+ (Everyone 10+): generally suitable for ages 10 and up; more cartoon or fantasy violence, mild language.
  • T (Teen): generally suitable for ages 13 and up; may include violence, suggestive themes, crude humor.
  • M (Mature 17+): generally suitable for 17 and up; may include intense violence, blood and gore, sexual content, strong language.
  • AO (Adults Only 18+): only for adults; may include prolonged scenes of intense violence, graphic sexual content, or gambling with real money.
  • RP (Rating Pending): used in ads before a game is rated.

Content descriptors and interactive elements

Next to the letter, the ESRB lists content descriptors, such as Fantasy Violence or Mild Blood, that explain the rating. It also lists interactive elements, which, according to the ESRB, "do not influence the rating assignment":

  • In-Game Purchases: offers to buy digital items with real money.
  • In-Game Purchases (Includes Random Items): players don't know what they'll get before paying, as with loot boxes.
  • Users Interact: possible exposure to unfiltered content from other players.
  • Shares Location and Unrestricted Internet.

For online games, these boxes matter: a game rated E can still have chat with strangers.

How games get rated

For physical games, at least three trained ESRB raters review a video of the game's most extreme content, according to the ESRB. Digital games and apps are rated through IARC, a questionnaire system used by online storefronts. The ESRB can fine publishers of physical games, up to $1 million, for not fully disclosing content.

ESRB vs. PEGI

Europe uses PEGI instead: 3, 7, 12, 16, and 18, in 38 countries. The same game can get different ratings: Minecraft is E10+ from the ESRB and 7 from PEGI; Fortnite is T and 12.

FAQ

What does E10+ mean?

Everyone 10+: content generally suitable for ages 10 and up.

What does rated T mean?

Teen: content generally suitable for ages 13 and up.

What does rated M mean?

Mature 17+: content generally suitable for ages 17 and up.

Do ESRB ratings cover online chat?

No. The ESRB says interactive elements such as Users Interact don't affect the rating; they're listed separately.

Raising Stoics is a 12-week program for ages 5–6, built on Stoic philosophy and developmental psychology.

See the program Is it good for kids?